by Tom Ingram
I’ve been seeing my brother play Sonic Generations all weekend. Sadly, my time was taken up by an essay on organum, but I’m eagerly awaiting a chance to have a go at it. Despite their many well-documented flaws, I liked the 3D Sonic games, and from what I’ve seen this is a sharply observed collation of everything that was good about them, with most of the flaws corrected. It just goes to show that bad design is a result of bad policy, cynicism, and laziness, not lack of skill. This is what the post-2000 Sonic games should have been, and if it had been made ten years ago, Sega might still be a relevant force in the gaming world.